

Does this blunt some of the purity of the first Shadow Warrior's murderthon? Yes, though I tend to find it fun hopping around the faux open-world levels.
#SHADOW WARRIOR 2 IMDB FREE#
At times, you can return to certain maps and free roam, but that's not your main focus. You teleport from the hub to the mission areas, complete your missions and then teleport back. From your hub rest area, you'll pick up story and side missions, each with their own distinct maps. While Shadow Warrior was a linear experience, Shadow Warrior 2 is a more freeform murder experience. Games that really tap into that feeling are rare and we got two this year? (Devil Daggers is the other, more pure release of this type.) That feeling where it's nothing but stick and move for a few minutes. That kind of feel that you find in games like Borderlands and Serious Sam, where it's just you, your guns, and your reflexes against a horde of enemies. Once you've gotten your weapons, you'll find that magical hyper FPS zen here. It's an RPG weapon system for guns and within a few hours, you'll have a solid arsenal of your favorite guns for any situation: at one point, I had twin swords and a shotgun that dealt fire damage, a freezing bow with high crit, a electric revolver, and a toxic, weakness-exploiting gauss rifle. Eventually you can even craft new upgrades using old upgrades you have lying in your inventory. Each weapon has three slots for upgrades, which add elemental damage, new firing modes, more damage, higher crits, faster reloads, better accuracy, and other effects. You need all those weapon slots because every damn gun is customizable and your enemies, they have specific weaknesses. You can equip up to eight weapons at once, with quick slots for a melee weapon and the last weapon used. Some you'll get for completing missions, some you'll buy at Larry's store, and others you'll find on the dismembered corpses of your enemies. There's even the wacked-out named weapons like Fujin, King Skeletor, the Warrrsaw (Flying Wild Hog is a Polish developer), Hammershot, and the Last Kiss Goodbye. Your trusty Lil' Wang katana, big cleavers, twin blades, shotguns, bows, pistols, nail guns, assault rifles, submachine guns, gauss rifles, grenade launchers, rocket launchers, gauntlets, and knives. There is a whole catalog of weapons waiting for you and Lo Wang. Fall down a pit and you're instantly brought back to terra firma, though any enemies you were fighting will regain their health. You can jump, double jump, and mantle like a king. This game is all about moving fast and killing things and Flying Wild Hog removes the things that get in the way of that. Sure, I dig open-world shooters or the bombastic presentations of Call of Duty or Battlefield, but sometimes, you just want to shoot a lot of things. I haven't had this much fun in a first-person shooter in a long time. Everything else is all about getting Kamiko's tainted body back and getting her out of Wang's head. Things go horribly wrong and Wang finds the scientist, Kamiko, sharing his headspace. Wang is given a simple mission to save a young scientist from his former boss, Orochi Zilla. Humans and civilized demons co-exists, while the wilder strains live out in the wilderness. Following the events of the first game, the human and demon realms have been melded into a single world.

Now Flying Wild Hog are reviving Lo Wang in Shadow Warrior 2. The original title was reimagined by independent developer Flying Wild Hog with better graphics, more weapons, more extensive levels, and a much better presentation. In Duke's place, we got Lo Wang, a cocky katana-wielding assassin with a penchant for stupid humor. The original Shadow Warrior was a game that repurposed the Duke Nukem 3D engine and its sense of humor with new coat of paint inspired by Asian films and mythology. Shadow Warrior 2 is a goddamn trip of the best kind. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team.

This article first appeared on USgamer, a partner publication of VG247.
